![]() ![]() Each scenario tasks you to build an ecosystem that meets specific requirements, and introduces a small number of new concepts. While the simulation in this game can be deep and complex, it's introduced to the player step by step it never becomes overwhelming. Scenarios: learn the simulation step by step Want a brightly colored fish that drags itself onto land to hide its eggs in burrows? Or perhaps a land animal that gives birth to live young and quickly runs from flower to flower to drink nectar? Or what about a flying carnivore specialized for diving and catching its prey underwater? Again, it's up to you. Whether you want a small flower that glows in the dark, black algae specialized for planets without a lot of sunlight, or a forest of giant trees covered in spikes, it's up to you. “I communicate with the players every day via the Steam forums, Youtube comments, email and Twitter.” ![]() How are you planning on involving the Community in your development process? “I plan to gradually raise the price as I ship new content and features, listening closely to community feedback.” Will the game be priced differently during and after Early Access? ![]() “A fully playable game, but glitchy and laggy at times.” What is the current state of the Early Access version? “The full version will include several major updates that make the simulation even deeper and more interesting, and of course a lot of more polish and fewer (preferably no) glitches.” How is the full version planned to differ from the Early Access version? As I write this, two major updates have been released, and I have plans for several more.” “Until I cannot think of any more major things to add. I feel that letting the community join the brainstorm about what would be fruitful ideas to explore further is the most efficient way to make the game better quickly.”Īpproximately how long will this game be in Early Access? “While there is already a lot of content to enjoy, the list of ideas that can still be added is endless. ![]()
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